Monday, March 23, 2009
Indian Satalite Frequency Numbers
exercises List: 1.-
Find the coordinates of the four corners of your screen, making exploratory developments. When you know, write a procedure, called "framework" draw a rectangular frame around the screen.
2.-Make A procedure called "hexagon" to draw a hexagon of side 120, with thick brown 3 and (8) on a red background (12).
Remember: The colors of both the bottom of the screen, like the stroke of the pen,
orders are set poncolorpapel (poncp) and poncolorlapiz (poncl) followed by a color code.
The code can be a number between 0 and 15, so that each number corresponds to a color, for example: poncl 1 to draw blue lines.
3.-Make a procedure called "dodecagon" to draw a side dodecagon 40, thickness 2 and blue (1) on yellow (6).
4.-Knowing that to draw any regular polygon of side 100, all orders
is the same, since the only variation between a polygon and another is the number of sides, which matches the number of repetitions, and the angle to turn the turtle. Copy
word Documet of the following table and fill the empty cells with the appropriate values:
Polygon Sides Order
repeated repeated 3 Triangle 3 [av 100 gd 120]
Square 4 repeats 4 [100 gd av 90]
Pentagon Hexagon
5 6 7
Heptagon Octagon Decagon
enneagon
Isodecágono
5.-Write a procedure, called "polygon" followed by the variable "sides" to draw a regular polygon of 100 points per side, with the number of sides indicated in the variable "sides."
6.-Changes the procedure "polygon" to support two parameters: the number of "sides" and "long" side.
7.-Write a procedure called "circle", able to draw a circle of radius prompted.
8.-Create a procedure called "Pentagon", which draw on the graphic display of any pentagon side length. It then uses that process and created a new one called "Pentagon" to draw six pentagons, joined by a vertex and forming a star.
9.-Write a procedure called "type", draw a figure composed of a square
, side 150, which is an equilateral triangle on each side.
10.-Write a procedure called "flower" that is able to draw a flower composed of many petals and two leaves.
Friday, March 20, 2009
Wednesday, March 11, 2009
Fstest Production Jet Ski
Logo pseudocode. Primitives for conditionals and loops.
Let us see what are the primitives that allow us to decide whether an action is performed or not (conditional) and allow us to repeat a set of primitive one number of times (loops): IF condition
instructions: Run one or more directions depending on whether the condition
Sisin instructions1 instrucciones2 condition: Depending on whether a condition is met executes the first list of instructions, and if not running the list meets
instruction manual HAZ.HASTA condition: Evaluate
statements repeatedly many times until the condition. This will ensure that the instructions are executed at least once, before checking the condition.
equal to up to limited instructions: Repeat the instructions many times until the condition is met expressed. HAZ.MIENTRAS
instructions condition: Evaluate
statements repeatedly as many times as the condition. In this way the user may or may not
run, depending on whether the condition is met. EQUIVALENT
WHILE WHILE condition
Instructions: Repeat the instructions as many times as expressed
condition is met. ALWAYS
instructions: Executes statements repeatedly. REPEAT
number instructions: Run the instructions as many times as directed in number.
Let us see what are the primitives that allow us to decide whether an action is performed or not (conditional) and allow us to repeat a set of primitive one number of times (loops): IF condition
instructions: Run one or more directions depending on whether the condition
Sisin instructions1 instrucciones2 condition: Depending on whether a condition is met executes the first list of instructions, and if not running the list meets
instruction manual HAZ.HASTA condition: Evaluate
statements repeatedly many times until the condition. This will ensure that the instructions are executed at least once, before checking the condition.
equal to up to limited instructions: Repeat the instructions many times until the condition is met expressed. HAZ.MIENTRAS
instructions condition: Evaluate
statements repeatedly as many times as the condition. In this way the user may or may not
run, depending on whether the condition is met. EQUIVALENT
WHILE WHILE condition
Instructions: Repeat the instructions as many times as expressed
condition is met. ALWAYS
instructions: Executes statements repeatedly. REPEAT
number instructions: Run the instructions as many times as directed in number.
Tuesday, March 10, 2009
Kates Playground Free Online Streaming
Exercises Logo Logo II Exercises III
List of exercises:
1.-Create a procedure called "tax" to write the message "Hello, world" in the text window.
2.-Changes the procedure "tax" so as to write the message "Hello world" and on the next line "What's it going?" Working on the screen.
3.-Create a procedure called "mox" that write the message "This is a message" on the drawing screen
.
4.-Changes the procedure "mox" so that the label can be read horizontally.
5.-Invokes the above procedure several times. You will notice that the message appears rotated 90 degrees to above. Modifies the procedure
"mox" so that the label always appears horizontal.
6.-Create a procedure called "with" that calculates the product of 15 by 68 and present it to the graphic display.
7.-Create a procedure called "sox" to display a warning screen asking
you accept or reject.
8.-Changes the procedure "sox" to prompt otherwise different.
9.-Create a procedure called "strokes" to draw a dotted line, 100 pixel long. When the procedure shows the turtle in the middle of the screen.
10.-Make a procedure called "picture" to draw in the graphic display, a square of side 50 pixels. The starting position will be the center of the screen.
List of exercises:
1.-Create a procedure called "tax" to write the message "Hello, world" in the text window.
2.-Changes the procedure "tax" so as to write the message "Hello world" and on the next line "What's it going?" Working on the screen.
3.-Create a procedure called "mox" that write the message "This is a message" on the drawing screen
.
4.-Changes the procedure "mox" so that the label can be read horizontally.
5.-Invokes the above procedure several times. You will notice that the message appears rotated 90 degrees to above. Modifies the procedure
"mox" so that the label always appears horizontal.
6.-Create a procedure called "with" that calculates the product of 15 by 68 and present it to the graphic display.
7.-Create a procedure called "sox" to display a warning screen asking
you accept or reject.
8.-Changes the procedure "sox" to prompt otherwise different.
9.-Create a procedure called "strokes" to draw a dotted line, 100 pixel long. When the procedure shows the turtle in the middle of the screen.
10.-Make a procedure called "picture" to draw in the graphic display, a square of side 50 pixels. The starting position will be the center of the screen.
Monday, March 9, 2009
All Black Metal Core Scooter Wheels
List of exercises:
1.-Draw three hexagons next to each other, so that the separation of the centers of the hexagons is 75 steps. Side of the hexagons 30 steps.
2.-Draw a circle. You can think of it as a regular polygon which has 360 vertices.
3.-Draw the word "LOGO" using letters that form 90 ° angles.
4.-Draw a Christmas tree like figure:
5.-Using the primitive ponpos [xy], draw the following figure:

6.-Using the primitive ponpos [xy], draws the following figure:

7.-Draw a figure similar to the following:

8.-Draw a figure similar to the following:

9.-Draw the geometric figure below:

10.-Draw the geometric figure below:

11.-Draw geometric figure below:

12.-Draw geometric figure below:

Sunday, March 8, 2009
Hair Salon Welcome Letter
Logo. Variables and Procedures.
Using Variables:
To assign a value to a variable using the primitive MSWLogo followed HAZ variable name and value that you want to give the variable. The variable name must be preceded by double quotes ("). The syntax is:
For example:
HAZ "x 20
HAZ" listacolores [RED YELLOW BLUE]
To access the value of a variable must precede the variable name of the colon (:). For example:
SAMPLE : X
HEAD: listacolores
Procedures Definition:
To create a procedure MSWLogo must use the reserved word TO followed by the name of the procedure and its parameters (if any). Then put the definition of the procedure and this will end with the keyword END
.
FOR nombprocedimiento [parameter list]
;
Procedure definition.
. FIN
procedures to create two options:
1. Using the Window Work: to display this window must be written in the input box or primitive FOR name [parameter list] and then press ENTER or the Run button.
then be introduced in this window one by one the statements that the procedure has and will be pressing the OK button. To finish the procedure will be introduced EFINITION the original FIN.
2. Using the Edit Window: To access the Edit window will be used EDITATODO primitive or the File - Edit. In addition to defining procedures in the editing window you can define variables, properties, comments, etc. When you have finished defining the procedure is saved in the menu option File - Save. Let
a couple of examples:
a) The procedure for drawing a square of side 100 would be as follows: FOR cuadrado1
borrapantalla
center advances 100 advances
giraizquierda 90 90 100
giraizquierda
advances 100 advances
giraizquierda 90 100 FIN 90
giraizquierda
b) The procedure for drawing a square of side variable would be the next
:
FOR cuadrado2: size
borrapantalla
center repeat 4 [forward: size giraizquierda 90]
FIN
This procedure, the parameter: size indicates the length of the side of the square you want to draw.
Once defined
procedures, these can be called at any time in a program, or from the execution of primitive writing its name followed by the necessary parameters (if the procedure has them). There might, for example:
cuadrado1
cuadrado2 cuadrado2 100 150
Using Variables:
To assign a value to a variable using the primitive MSWLogo followed HAZ variable name and value that you want to give the variable. The variable name must be preceded by double quotes ("). The syntax is:
For example:
HAZ "x 20
HAZ" listacolores [RED YELLOW BLUE]
To access the value of a variable must precede the variable name of the colon (:). For example:
SAMPLE : X
HEAD: listacolores
Procedures Definition:
To create a procedure MSWLogo must use the reserved word TO followed by the name of the procedure and its parameters (if any). Then put the definition of the procedure and this will end with the keyword END
.
FOR nombprocedimiento [parameter list]
;
Procedure definition.
. FIN
procedures to create two options:
1. Using the Window Work: to display this window must be written in the input box or primitive FOR name [parameter list] and then press ENTER or the Run button.
then be introduced in this window one by one the statements that the procedure has and will be pressing the OK button. To finish the procedure will be introduced EFINITION the original FIN.
2. Using the Edit Window: To access the Edit window will be used EDITATODO primitive or the File - Edit. In addition to defining procedures in the editing window you can define variables, properties, comments, etc. When you have finished defining the procedure is saved in the menu option File - Save. Let
a couple of examples:
a) The procedure for drawing a square of side 100 would be as follows: FOR cuadrado1
borrapantalla
center advances 100 advances
giraizquierda 90 90 100
giraizquierda
advances 100 advances
giraizquierda 90 100 FIN 90
giraizquierda
b) The procedure for drawing a square of side variable would be the next
:
FOR cuadrado2: size
borrapantalla
center repeat 4 [forward: size giraizquierda 90]
FIN
This procedure, the parameter: size indicates the length of the side of the square you want to draw.
Once defined
procedures, these can be called at any time in a program, or from the execution of primitive writing its name followed by the necessary parameters (if the procedure has them). There might, for example:
cuadrado1
cuadrado2 cuadrado2 100 150
Saturday, March 7, 2009
How Do I Find Out If My Computer Is Hd
Logo. Primitives for working with files.
Here are some primitives that allow us to work with files: SAMPLE
subject: Command to write the entry or entries in the script output now is (initially the terminal). WRITE
object (object): Command to write the entry or entries in the output currently writing is (initially the terminal). If the input is a list, the outermost brackets are not shown, but those of the sublists. PUBLISHED CONTENT
(EDITATODO): Command that opens the editor window and allows amends the definitions of the elements (procedures, variables, etc.).
Does the same as Ed All button.
Edit Procedure (EDITAPROCEDIMIENTOS): Command that opens the editor window and allows
amends the definitions of procedures.
LOAD "nombfichero: Command to read the instructions given file and executes them.
GUARDA" nombfichero: Command that saves the file because the definitions of all procedures variables and property lists.
Here are some primitives that allow us to work with files: SAMPLE
subject: Command to write the entry or entries in the script output now is (initially the terminal). WRITE
object (object): Command to write the entry or entries in the output currently writing is (initially the terminal). If the input is a list, the outermost brackets are not shown, but those of the sublists. PUBLISHED CONTENT
(EDITATODO): Command that opens the editor window and allows amends the definitions of the elements (procedures, variables, etc.).
Does the same as Ed All button.
Edit Procedure (EDITAPROCEDIMIENTOS): Command that opens the editor window and allows
amends the definitions of procedures.
LOAD "nombfichero: Command to read the instructions given file and executes them.
GUARDA" nombfichero: Command that saves the file because the definitions of all procedures variables and property lists.
Friday, March 6, 2009
Can Laser Printer Print Borderless 2010
Logo. Primitive to draw.
There are many other primitives that can help us do our jobs, we see that we can draw:
EARLY TO DRAW:
AVANZA n (V n): The tortoise moves the specified number of units. BACK
n (RE n): The turtle back the specified number of units.
GIRADERECHA n (GD n): The turtle rotates clockwise in the number of degrees.
GIRAIZQUIERDA n (GI n): The turtle rotates counter clockwise to the specified angle.
PONLAPIZ (PLA): Put the pen REDUCED and the way painted (painting is the normal mode of the turtle to draw).
RUBBER (GO): Put the pen down and how to delete (the turtle is fading where
move).
SUBELAPIZ (SL): Put the pen lifted, without changing its mode.
BAJALAPIZ (BL): Put the pen down, without changing its mode.
CENTER: Returns a turtle in the middle of the screen without deleting. You must use the primitive SUBELAPIZ to prevent draw while going toward the center.
PONCOLORLAPIZ [xyz] (PONCL [xyz]): Sets the color pencil
determined in accordance with:
PONCOLORLAPIZ [255 000 000] = Red
PONCOLORLAPIZ [000 255 000] = Green
PONCOLORLAPIZ [000 000 255] = Blue
OCULTATORTUGA (OT): Hides the turtle (the triangle) on the screen.
MUESTRATORTUGA (MT): Show the turtle (the triangle) on the screen.
BORRAPANTALLA (BP): Clears the screen and place the turtle in the center.
HEAD [text] (RO [text]): Enter text in the direction the turtle is.
PONGROSOR [width height (PONG [width height]): Put the pen stroke width and height specified. MSWLogo uses only the value of the width.
There are many other primitives that can help us do our jobs, we see that we can draw:
EARLY TO DRAW:
AVANZA n (V n): The tortoise moves the specified number of units. BACK
n (RE n): The turtle back the specified number of units.
GIRADERECHA n (GD n): The turtle rotates clockwise in the number of degrees.
GIRAIZQUIERDA n (GI n): The turtle rotates counter clockwise to the specified angle.
PONLAPIZ (PLA): Put the pen REDUCED and the way painted (painting is the normal mode of the turtle to draw).
RUBBER (GO): Put the pen down and how to delete (the turtle is fading where
move).
SUBELAPIZ (SL): Put the pen lifted, without changing its mode.
BAJALAPIZ (BL): Put the pen down, without changing its mode.
CENTER: Returns a turtle in the middle of the screen without deleting. You must use the primitive SUBELAPIZ to prevent draw while going toward the center.
PONCOLORLAPIZ [xyz] (PONCL [xyz]): Sets the color pencil
determined in accordance with:
PONCOLORLAPIZ [255 000 000] = Red
PONCOLORLAPIZ [000 255 000] = Green
PONCOLORLAPIZ [000 000 255] = Blue
OCULTATORTUGA (OT): Hides the turtle (the triangle) on the screen.
MUESTRATORTUGA (MT): Show the turtle (the triangle) on the screen.
BORRAPANTALLA (BP): Clears the screen and place the turtle in the center.
HEAD [text] (RO [text]): Enter text in the direction the turtle is.
PONGROSOR [width height (PONG [width height]): Put the pen stroke width and height specified. MSWLogo uses only the value of the width.
Thursday, March 5, 2009
Pearl Thong Really Work?
Logo. Primitive Sound.
Logo
allows us to work with sounds, so we can use the following primitives: Logo
TONE [rate period]: Plays a sound frequency (Hz) and duration
(milliseconds) indicated. SUENATONO
frequency
Length: Plays a sound with the frequency and duration indicated. ENCIENDESONIDO
Frequency emits a sound whose frequency matches the parameter passed to
. The sound will continue until APAGASONIDO invoke a command.
APAGASONIDO: Remove a sound that has been made with the command ENCIENDESONIDO.
SUENAWAVE ficherowave options: Play a file type.
WAV depending on the options that you specify.
Wednesday, March 4, 2009
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